| 000 | 00854nam a22001817a 4500 | ||
|---|---|---|---|
| 005 | 20251030143156.0 | ||
| 008 | 191019b ||||| |||| 00| 0 eng d | ||
| 020 | _a9780736867689 | ||
| 020 | _a0736867686 | ||
| 082 | _a794.8 | ||
| 100 | _aNeil Anderson | ||
| 245 | _aAt the Controls : Questioning Video and Computer Games | ||
| 260 |
_aMankato, MN, United States _bCapstone Press _c01 Jan 2007 |
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| 300 |
_a32 Pages _bHardback _c195.58 x 223.52 x 10.16mm | 226.8g |
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| 520 |
_a"Sports games, fantasy games, war games - there are hundreds of video games out there. So how do companies get gamers to play theirs? And what are they really trying to say? Well, grab your controller. It's time to ask questions about video game messages." _dPY-UOI - How We Express Ourselves |
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| 650 |
_aHow We Organize Ourselves _b-Digital Media |
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| 942 |
_2ddc _cBK _010 |
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| 999 |
_c83348 _d83348 |
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